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Should have tried this earlier. Here's some feedback.


-Art's good, but I assume a lot of it is proof of concept before polishing?

- Tackling localization from the beginning, that'll save a lot of headache

-The boss is great, making the player remember their energy hook ability while at the same time not charging in.


-I can pause during dialogue. I don't know if that was intentional or not.

-I had some weird camera jittering  when moving, both with the controller and keys. It maybe because the camera is struggling to catch up with the player character.

-Some parts of the background (pipes and whatever else) look walkable, but aren't. Again it maybe because it's a proof of concept and I may be judging too early.

-When you're introducing the ultimate attack (where the screen turns red and black), it might be better to introduce it a few inches more where the thugs are in full view. I thought the slime cat thing was the enemy.

Looks like a pretty solid start, I'll be keeping up with the updates.

Thanks for the feedback, Michael!

No problem.


I'd like to see where Timeless goes. The visual style threw me off a bit but that's just my lack of anime knowledge. :)


Thank you so much for taking the time to review and stream our demo Cryptic Hybrid!  We really appreciate your suggestions, and will be taking them to heart when we get back to work from the holiday break!


Not bad! I think the setting and concept are the strongest part right now. Since the combat kind of forces you onto the ground in order to attack, and seems somewhat inconsistent with the range and target it will hit, there aren't a lot of options in terms of player defense. If there were more options in terms of attacks, like separate buttons for each, as well as some more consistent ranged ones, I think the overall feel would be drastically improved.


Thank you so much for taking the time to review and stream our demo!  It seems that you ran into a few of our more elusive bugs during your playthrough, which we'll definitely be addressing when the team gets back from their holiday break.  We'll also be taking your suggestions about the combat system to heart as we continue to work on the game.  Also, I'm glad you appreciated our art style and setting, especially the cats!